CustomDialog.ShaderGUIDialog
Description
Unity Editor Only
Wrapper to remove the "PropertiesGUI() is being called recursively" warning when calling EditorUtility.DisplayDialog in OnGUI within a ShaderGUI inherited class
Example of using the ShaderGUIDialog
private void OnGUI()
{
// Get input
int input = ShaderGUIDialog.DisplayDialogComplex(
"Title",
"Message",
"Ok",
"Cancel",
"Alt"
)
// Use input
switch(input) {
case 0:
Debug.Log("OK was selected");
break;
case 1:
Debug.Log("CANCEL was selected");
break;
case 2:
Debug.Log("ALT was selected");
break;
}
}
DisplayDialog
Declaration
public static bool DisplayDialog(string title, string message, string ok, string cancel)
Parameters
Parameter | Description |
---|---|
title | Title of the window |
message | Message displayed in the dialog |
ok | Left button underneath the message |
cancel | Right button underneath the message |
Returns
If the ok button was pressed
Description
Displays a modal dialog removing the ShaderGUI specific warning
DisplayDialogComplex
Declaration
public static int DisplayDialogComplex(string title, string message, string ok, string cancel, string alt)
Parameters
Parameter | Description |
---|---|
title | Title of the window |
message | Message displayed in the dialog |
ok | Left button underneath the message |
cancel | Right button underneath the message |
alt | Middle button underneath the message |
Returns
0, 1, 2 for ok, cancel, alt responses respectively
Description
Displays a modal dialog with three buttons removing the ShaderGUI specific warning