TextureUtilities
Description
Unity Editor Only
Various helper functions for modifying textures
ResizeTexture
Declaration
public static Texture2D ResizeTexture(Texture2D texture, int newWidth, int newHeight, FilterMode filterMode = FilterMode.Bilinear)
Parameters
Parameter | Description |
---|---|
texture | The texture that will be resized |
newWidth | The width of the output texture |
newHeight | The height of the output texture |
filterMode | Default: FilterMode.Bilinear The filter mode used when resizing the texture |
Returns
The texture resized to the input resolution
Description
Scales the input texture to the desired resolution
Does not modify the original texture, returns a new resized one
private void Function()
{
// Replace with your texture you want to resize
Texture2D textureToResize;
// Resize the texture to a specific resolution
// In this example it will be resized to 2048x2048 with a Bilinear filter mode
// This does not modify the original texture but returns a new one with the new resolution
Texture2D resizedTexture = TextureUtilities.ResizeTexture(textureToResize, 2048, 2048, FilterMode.Bilinear);
}
SetReadable
Declaration
public static void SetReadable(Texture2D texture, bool logChanges = false)
Parameters
Parameter | Description |
---|---|
texture | The texture that will set to readable |
logChanges | Default: false Debugs if the texture is set to readable if it is not already |
Description
Re-Imports the input texture as readable if necessary
private void Function()
{
// Replace with your texture you want to read from
Texture2D texture;
// Sets the texture to readable if it is not already
// Modifies the original texture
TextureUtilities.SetReadable(texture);
// No return value so use the texture input into the function here
}
Declaration
public static void SetReadable(Texture2D[] textures, bool logChanges = false)
Parameters
Parameter | Description |
---|---|
textures | The array of textures that will set to readable |
logChanges | Default: false Debugs if the texture is set to readable if it is not already |
Description
Re-Imports the input textures as readable if necessary
private void Function()
{
// Replace with your textures you want to read from
Texture2D[] textures;
// Sets the textures to readable if they are not already
// Modifies the original textures
TextureUtilities.SetReadable(textures);
// No return value so use the textures input into the function here
}
ConvertFromCompressedNormal
Declaration
public static Texture2D ConvertFromCompressedNormal(Texture2D texture)
Parameters
Parameter | Description |
---|---|
texture | The texture that will be converted |
Returns
The texture converted to an uncompressed normal
Description
Converts a unity compressed normal map back to an uncompressed one, from red to blue essentially
Does not modify the original texture, returns a new converted one
private void Function()
{
// Replace with your compressed normal
Texture2D compressedNormal;
// Convert the unity compressed normal to a regular normal texture
// This does not modify the original texture but returns a new one with the uncompressed normal
Texture2D uncompressedNormal = TextureUtilities.ConvertFromCompressedNormal(compressedNormal);
}