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Creating/Configuring An Array

Both the Create and Configure Array windows have the same options with the

Opening the Creation/Configure Window

You can open the Create/Configure Array windows through the Tools section in the toolbar or in the context menu in the Project window

You can also open the windows with textures or an array pre-assigned by having textures or an array selected while opening the window

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Modifying Textures

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Displays the textures that will be input into the output Texture Array

Textures can be added, removed, and re-arranged with any warnings or errors with an individual texture appearing beneath it.

Textures can be added through the GUI but can also be dragged into the window and will be added to the current textures.

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The Configure Array window has more options when adding textures as you can update individual textures in the array without re-creating it as well as info for when the textures will exceed the original depth of the array.

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In the Configure Array window you can also save textures to any folder by clicking the Save Texture button. This is not restricted to the project files and can be saved anywhere on your computer

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Settings

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The settings determine the output Texture Array. Each setting is listed with a description below

Parameter Description
Compressed Whether the output array will be in the format DXT5 (Compressed) or RGBA32 (Uncompressed)
Generate Mipmaps If mipmaps will be transferred from the textures to the array
Linear If the output array will be linear
Recommended in the Built-In Render Pipeline only when including normal maps
Not Recommended in URP/HDRP as it will result in brighter textures
Wrap Mode The Wrap Mode of the output Texture Array
Filter Mode The Filter Mode of the output Texture Array
Aniso Level The Aniso Level of the output Texture Array
Resize Textures If all the inputted textures will be resized to the Array Resolution
Resolution The resolution that all inputted textures will be resized to if Resize Textures is enabled
Resize Filter Mode The filter mode used when resizing textures

Final Output

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Displays the details of the output Texture Array with the modifiable file name

Parameter Description
Resolution The resolution of the output Texture Array
Depth How many textures will be included in the output Texture Array
Format The texture format of the output Texture Array determined by the Compressed setting
File Name The file name of the output Texture Array
Will be saved to the current folder in the Project Window with the Assets folder as a fallback

Creating The Texture Array

In the Create Array window, clicking the Create Array button will create a Texture Array with the specified textures and settings in the currently viewed folder in the Project Window with the Assets folder as a fallback.

In the Configure Array window, clicking the Re-Create Array button will overwrite the assigned array with the specified textures and settings in the currently viewed folder in the Project Window with the Assets folder as a fallback.